XaiJu
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Unreal Engine 5 Update - Hand To Hand Combat Finishers

I updated the hand-to-hand combat finishers project I worked on a while ago in unreal engine 4 into unreal engine 5. Everything works fine. Those blueprints are still valid.  Compared to normal kicks and punches, the finishers are usually longer animation sequences with complex movements and interactions between two characters. In order to work them properly, both character meshes should be in proper synchronization, otherwise, it would look odd and won't see the connection/interaction between the two characters involved. Also, if the start location and end location are different for a finisher animation, we have to rely on root motion to apply proper movement to the character. But this will introduce other complexities due to the interaction of character with other physics rules and collisions  

** note - this project file release does not contain these animations as I don't own the animation assets. Only the blueprints and other stuff I created for this project. You will have to get the animations from the marketplace and put them into the project. *** 

Project Files: https://www.patreon.com/posts/43605035 marketplace animation pack: https://www.unrealengine.com/marketplace/en-US/product/hand-to-hand-finishers-volume-01

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Unreal Engine 5 Update - Hand To Hand Combat Finishers

Comments

are these issues in TPS project? or this one?

Thilina Premasiri

1. Rapid Fire issue. 2. AI turns the wrong way when hit.

will try

Thilina Premasiri

Make some thing devil may cry type


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