Today, In the flying car series inspired by blade runner flying car, I am going to work on smoothing out the camera transition when the character exits the car. Here, just like when the character enters the car, the camera angle will persist when the possession of the player controller changes from the car pawn to the character blueprint.
password=CLM_FlyingC
Thilina Premasiri
2022-05-09 18:34:20 +0000 UTC