XaiJu
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Unreal Engine Niagara Blood Particle (ALS #54)

This is episode 54 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to create a blood particle using Niagara effects system. we already have a blood particle that spawns when characters or any object with the flesh physical material get hit by bullets. But I just used it from a pack I had and never covered how to implement the actual particle effect. So, I am going to cover that today.

Project Files:

https://www.patreon.com/posts/63654325

Unreal Engine Niagara Blood Particle (ALS #54)

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