This is episode 54 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to create a blood particle using Niagara effects system. we already have a blood particle that spawns when characters or any object with the flesh physical material get hit by bullets. But I just used it from a pack I had and never covered how to implement the actual particle effect. So, I am going to cover that today.
Project Files:
https://www.patreon.com/posts/63654325