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Unreal Engine Meteor Shower Particle Effect with Niagara

Today we are going to implement a meteor shower effect with Unreal engine Niagara simulation system. Here we will use two niagara emitters. One is for the head of the meteorite with a simple sprite for the asteroid rock part. The other emitter would be for the trail of the meteorite. It would use a niagara ribbon render module. The ribbon will be using a location event received from the meteor head to get the trail effect.

password=CLM_Meteor

Unreal Engine Meteor Shower Particle Effect with Niagara

Comments

I fixed it. Under Initialize Particle in the Location Based Ribbon, you need to Direct Set Ribbon Width to around 100. You can also copy the color from the Fountain Initialize Particle, as here the default is white. Seems like an unfinished version uploaded, but nonethless I got it to work. This is a beautiful effect, thank you so much!

Brandon Rosado

There is no trail in 5.6. Can you help me fix this?

Brandon Rosado

i'll check

Thilina Premasiri

can you make a beacon marker system like the map in fortnite

Akashik Citrus


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