Today we are going to implement a meteor shower effect with Unreal engine Niagara simulation system. Here we will use two niagara emitters. One is for the head of the meteorite with a simple sprite for the asteroid rock part. The other emitter would be for the trail of the meteorite. It would use a niagara ribbon render module. The ribbon will be using a location event received from the meteor head to get the trail effect.
password=CLM_Meteor
Brandon Rosado
2025-08-23 21:02:01 +0000 UTCBrandon Rosado
2025-08-23 20:02:10 +0000 UTCThilina Premasiri
2022-03-29 03:37:39 +0000 UTCAkashik Citrus
2022-03-27 20:35:37 +0000 UTC