This is episode 53 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to look into how to fix the AI characters focusing on the lower part of the character they are focused to using AIController SetFocus method. Ideally, they should be looking at the head of the character. We are going to fix this by overriding the GetFocalPointOnActor function in AIController to return a location closer to the head of the character. Also, there is a problem of extending a custom c++ class from DetourCrowdAIController class as well in unreal engine current version. We will look into a workaround for that too..
project files
https://www.patreon.com/posts/63654325
Thilina Premasiri
2022-04-06 12:31:28 +0000 UTCShoaib
2022-04-06 12:27:38 +0000 UTCThilina Premasiri
2022-03-27 02:12:03 +0000 UTClaserbro
2022-03-25 17:09:18 +0000 UTC