This is episode 52 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to implement a blood pool effect for the dead characters. When the characters are killed, this effect will show a bleeding out effect that looks like the dead characters are laying dead in a pool of blood. We will use a deferred decal for this effect. the decal will be spawned underneath the dead character and will be enlarged slowly to mimic a bleeding out behavior..
project files
https://www.patreon.com/posts/63654325