Today we are going to implement a Niagara particle system that resembles the portal effect in doctor strange movies. We already worked on portal material to show another place through a plane with fake depth illusion in this video (https://youtu.be/hxs8Pz218SU). Now let's add the particle ring around the portal to complete the effect. Here we will see how to use dynamic scratch inputs in the Unreal engine Niagara system to manipulate particles.
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