This is episode 50 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to implement dismemberment of the limbs of the character when they are caught in an explosion. Here, we will use the constraint-breaking system of the unreal engine. Characters will randomly break their limbs such as legs, arms, head, etc..
project files
https://www.patreon.com/posts/63654325