This is episode 48 of the third-person shooter series based on Unreal Advanced Locomotion System. Today we are going to work on how to set the attack mode of AI-driven characters. Initially, we will implement 2 basic attack modes as offensive and defensive. In the offensive combat mode, the characters will be more aggressive towards the opponents and they will try to get closer and shoot down the enemies. In the defensive mode, they will engage in combat while backing down. They will always try to increase the distance to the enemies while attacking. Then they will try to attack from a distance. Later on, we will introduce additional combat/attack modes as well. The combat mode can be customized per character..
project files
https://www.patreon.com/posts/63654325