This is part 4 of the Turret system in unreal engine 5 using C++. Today, we are going to add the C++ third-person character that comes with the unreal engine content packs into the project. After adding the c++ mannequin third-person character content pack, we usually get some c++ errors. For example, one error we get is the blueprint of the third person character will say derived from an invalid class. And another common error would be, CDO Constructor (GameGameMode): Failed to find third person character. We will see how to fix them and make them work.
password=CodeLikeMe_CppChar