This is the 27th episode of Unreal Advanced Locomotion System based shooter series. In this episode, I am going to continue with the AI system of the enemy NPC characters. Here, we will implement a way to alert other nearby AI-controlled enemy characters when one of the enemy characters has detected the player or another AI that belongs to a rival team. This would be similar to a scenario where an enemy shouts something like "He's over there.." and proceed to engage in fight. So, other nearby enemies will also join the fight even though they haven't seen the rival character through their sight perception system.
CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLKLABJGyKV-CmWAXXeuUTer0iI0kSG1W4
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project files
https://www.patreon.com/posts/63654325