In this episode of the unreal engine advanced locomotion series, I am going to continue with the AI system of the enemy NPC characters. Here, we will work on how to have different movement modes for the AI characters when they are in a fight. When they engage in a shootout, sometimes, they will go into crouching mode, some will be walking, running, or sprinting into a cover. When they run out of a cover to start shooting, they will sprint. After implementing this, the shootout will look more dynamic and natural as different enemies are engaging in the fight at different stances, different speeds.
CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLKLABJGyKV-CmWAXXeuUTer0iI0kSG1W4
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project files
https://www.patreon.com/posts/63654325