XaiJu
CodeLikeMe
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Advanced Locomotion System #12 - NPC AI Shooting

In this episode of the unreal engine advanced locomotion series, I am going to continue with the AI system of the enemy NPC characters. Here, we will set up the necessary components and interface functions to start and stop shooting/firing the weapon of NPC characters and how to access the target direction where they should fire. This will be implemented on top of the existing behavior tree based basic AI system available in ALS system.

Advanced locomotion system: https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1

CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLKLABJGyKV-CmWAXXeuUTer0iI0kSG1W4

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project files

https://www.patreon.com/posts/63654325

Advanced Locomotion System #12 - NPC AI Shooting

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