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Unreal Adventure - Part 40 (Associating Dialogues & Level Sequences)

This is the 40th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay.  Today, we are going to associate multiple level sequences into a conversation. Each level sequence will be focusing on the character who is currently talking in the conversation. So, there will be 1 level sequences that focus on player character and another sequence that focus on the NPC character. Each time when one of the characters talk, the relevant cinematic will play and the relevant actor will be focused.

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Adventure  

Unreal Adventure - Part  40 (Associating Dialogues & Level Sequences)

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