This is the 20th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In this episode, we are going to improve the object collecting mechanism. Earlier, when we press collect button when character is near a collectible object, character just play the pickup animation. Today, we are going to simply smoothly turn to that object before collecting it. Later on we will work on a way to dynamically move that hand to the exact location as well.
password=CLM_AdvUpdate
project files download : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtvP-x8yfdJIhBL2iwok0VoB6UkPJ9eta_PT4wlPzTUN1g?e=TtOpmt