This is the 17th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. Previously we worked on a way to select and equip items from inventory using the quick access menu we implemented. Today, we are going to implement a way to consume the items taken out from the inventory. For an example, player will be able to equip a medikit using Ⓧ in gamepad or E in keyboard, then consume it with RT on gamepad or left mouse click. This will trigger a relevant animation such as applying a band-aid and the consumable item will be destroyed. After consuming that, the relevant item will be removed from the player's inventory.
password=CLM_AdvUpdate
project files download : https://arimac-my.sharepoint.com/:f:/g/personal/thilina_arimaclanka_com1/EtvP-x8yfdJIhBL2iwok0VoB6UkPJ9eta_PT4wlPzTUN1g?e=TtOpmt