XaiJu
Tonic
Tonic

patreon


Extra stuff for QoL plugin

Adds a few extra things to the QoL plugin, one of the 'features' is publicly available but I have it bundled up into the QoL plugin for cross-region support & no need to update 'offsets' yourself.

So what's in it?

Probably accidently left something else in it but can't remember. I have a lot of different builds of this plugin, one for public, one for me and now this one.


What's Time Dilation?

https://www.youtube.com/watch?v=kulCl3w334Y 

Time Dilation is what a lot commonly refer to as 'speed hack'. It's where your character (animation and all) speed up really fast. It's currently setup for two activation modes: Toggle & Hold

How to Configure:

<option name="timeDilation" value="5" keyCode="52" holdKeyCode="30" bCtrl="0" bShift="0" bAlt="1" />

Just edit multitool_qol.xml and place this below the useClipboard option. KeyCodes can be found at: https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes 

bCtrl, bShift, bAlt all tell whether or not those keys need to be pressed on top of the keyCode to activate. That setup by default is [ ALT + R ] (Toggle) and 0 key (Hold)


What's ground speed?

https://www.youtube.com/watch?v=g7yOQ_YyWLc 

Ground speed is the main modifier for how fast your character moves while moving / sprinting. When you add points into movement speed stat, this value is what gets modified. You won't be able to set crazy high values with this as you will get geo-checked. Sorry not giving out the non-geo version :)


How to Configure:

<option name="groundSpeed" enable="1" speed="350.0" useMaxSpeed="1" keyCode="35" bCtrl="0" bShift="0" bAlt="1" />

Same as Time Dilation, again you can't set crazy high values with this. 350.0 is a high-but safe enough value. For reference when you have 25-points in movement speed your total ground speed is: 310.0

useMaxSpeed:

This says whether or not to give an additional speed boost to jumping and sprinting. Apparently it's very 'obvious' if you use it? Set it to 0 to turn it off and only give the boost to normal running / backpedaling.


What it do? How do I setup 180-degree rotation on skills?
https://www.youtube.com/watch?v=RrXLPZcyQwU 

Just add the following two variables into a skills GCD entry:

rotate="1" rotateDelay="50"

Full example:

<skill id="0" value="-0.015" mode="0" description="" recycleTime="-0.015" recycleMode="0" ignoreAutoBias="0" />
<skill id="102170" value="-0.015" mode="0" description="" recycleTime="-0.015" recycleMode="0" ignoreAutoBias="0" rotate="1" rotateDelay="50" />
<skill id="102171" value="-0.015" mode="0" description="" recycleTime="-0.015" recycleMode="0" ignoreAutoBias="0" rotate="1" rotate="1" rotateDelay="50" />
<skill id="102172" value="-0.015" mode="0" description="" recycleTime="-0.015" recycleMode="0" ignoreAutoBias="0" rotate="1" rotate="1" rotateDelay="50" />

The rotateDelay variable is how long to wait before rotating your camera in milliseconds.


NOTES:

That's pretty much it for now. The variables for rotating the camera on skills will get removed when you open & close the QoL settings in multi-tool so keep that in mind. I will have to devise a 'patreon' only version of multi-tool to avoid that issue & automating updates. Please don't ask me for more and obviously don't share with your friends. If this spreads I just won't do stuff like this anymore.


Download at:
https://www.patreon.com/posts/latest-multitool-73223237


Comments

ty is speedhack.dll clash

King

I am unable to check right now as it seems the server is in maintenance but there could be two reasons why it doesn't work, one being you are using speedhack.dll plugin or you didn't check the disable qol plugin updates option in the QoL settings and multi-tool overwrote the qol plugin with the public one. *Edit* I've tested both on TW and they work fine so the issue is one of the above things I mentioned. I will say that I noticed if you run NVIDIA Overlay and you have a keybind like [ ALT + R ] in the overlay, the overlay will prevent the keybinds in-game so that's also something to pay attention to.

Tonic

Time Dilation tw doesn't seem to work Toggle and Hold No change why?

King

The default value is 1, 5 is a standard number people use for time dilation in the game.

Tonic

Time Dilation 5 is a normal value?

King

Now you're getting it 😅I know it's not ideal but it's how it is for now till I get around to working on a patreon-specific multi-tool that will auto update and other stuff.

Tonic

It's working with old versions and not with new ones, just tested ingame on my BM 🤔edit: nevermind, i get it now - i cant open QoL settings after editing the xml - thats a bummer

Liana

If you're referring to the physical file, that's multi tool its self. I explained that above "The variables for rotating the camera on skills will get removed when you open & close the QoL settings in multi-tool so keep that in mind." The trick is just don't open it, edit the xml manually.

Tonic

its still deleting the rotate="1" rotateDelay="50" from multitool_qol.xml when starting with 22/05 or 23/05 version

Liana

Uhhhhhhh I might of made a boo-boo when making it compatible with VN/TH region, just use the previous one *Edit* The uploaded one should work fine for all regions now. The one uploaded on the 22nd (yesterday) was just specifically to make it compatible with VN/TH and wasn't needed for NA/EU/KR/TW/JP

Tonic

ground speed not working too

Liana

hey there, is there any reason why the latest version is deleting the whole "rotate" part vom QoL.xml? .. its not working anymore

Liana

I've uploaded a newer one. It should do the following: - Reduce speed by 25% if movement speed debuff applied - Reduce speed by 75% if in chi revive state The implementation is not idea and may not work most of the time, still looking into a more proper way to detect movement speed debuffs but it should work most of the time granted you don't have points in movement speed. I don't have any simple and quick way to apply movement debuffs but I used a similar reduction method on the UE3 client and it worked fine so 25% should be good enough.

Tonic

ok, i appreciate it

Liana

Uh I can look into it, currently investigating some crash issues that are hard to pinpoint.

Tonic

any way to fix getting geo-checked when receiving a movement debuff?

Liana

works perfectly now, thanks :-)

Liana

Alright I added the change in, walking backwards now scales 1:1 to groundSpeed and I added an additional variable called useMaxSpeed to say whether or not to give the speed boost to sprinting / jumping. Just add it into the groundSpeed option, look above at the edit for the new version + how to add the variable in.

Tonic

Alright, I can add it, i'll update the main post when it's done with the newer one and I can do both walking and walking backwards. They're separate.

Tonic

going backwards is not faster, just tested it :( and the increase is really obvious to see for sprinting, idk if its possible to only set it for walking and walking backwards

Liana

Backpedal? You mean walking backwards? It might but if it doesn't I can add it in no big deal. Can also add in swim speed as well if you want to role play michael phelps. Off the top of my head I know it controls running/sprint/crawling.

Tonic

does the ground speed include backpedal speed too?

Liana


More Creators