Project Files : https://www.patreon.com/posts/54544921 .
In this episode of unreal engine third person shooter series, I am going to implement burning enemies with the flamethrower. When we fire the flamethrower at enemies for a couple of seconds, there character mesh will set on fire and they will start playing an agonizing animation. Flames will emit from the character mesh and after a while they will fall dead. Then, the flames will stop revealing the burnt bodies. For this effect, we will be using the niagara particle system and the burning material we previously implemented in the recent videos. Burn material and particle effect : https://youtu.be/LS-7nfzxXXA.
project files : https://www.patreon.com/posts/63654325