Project Files : https://www.patreon.com/posts/54544921 .
In this episode of unreal engine third person shooter series, I am going to implement a flamethrower. The flamethrower will be implemented using the standard procedure I setup previously in the series by extending a child blueprint of the main BP_Gun blueprint and overriding and modifying necessary parameters and events/functions. Here, as the flamethrower particle effect, we will be using the niagara flamethrower effect we implemented here : https://youtu.be/mpiCRrSnPXs.
project files : https://www.patreon.com/posts/63654325