Project Files : https://www.patreon.com/posts/54544921 .
Today, I am going to implement a flamethrower effect from scratch using niagara fx system in unreal engine. Later on this effect will be integrated to the flamethrower weapon we are going to implement in the third person shooter project. Here we will create a custom material to render the fire sprites which supports color change over the age of the particle to get the flame like effect where initially it would be bright white and gradually change from yellow - red to black smoke look as it reach the end of the flame as you can see in the thumbnail. We will see how to link curves and particle parameters to change the properties of the sprites within niagara effects system.
project files : https://www.patreon.com/posts/63654325