XaiJu
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Unreal Adventure - Part 9 (Restructure Inventory Menu)

This is the 9th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  We have already implemented an inventory system in this series and today we are going to restructure in to only occupy half of the screen when we open it. (Influenced from the menu in last of us). And also, we will categories/tabs to the inventory as following list. - survival  - artifacts - relationships  - skills

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Unreal Adventure - Part 9 (Restructure Inventory Menu)

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