This is the 6th part of unreal engine 5 bicycle riding system with full body IK character tutorial series. Here I am going to implement a way to define a max forward speed and a max reverse speed. We will define 2 variables in the bicycle blueprint for max forward and max reverse speeds and implement a way to clamp the speed in the range of those values on top of existing chaos vehicle system that we have used to implement the bicycle riding. Unlike another vehicle, in the bicycle we reverse by pushing foot on ground and therefore the reverse speed should be much lower.
password=codelikeme_bicy