XaiJu
CodeLikeMe
CodeLikeMe

patreon


Unreal Adventure - Part 8 (Highlight Collectible Objects)

This is the 8th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  So far we have worked on inventory system and how to pickup objects in gameworld. Today, we are going to implement a way to hightlight the interactable, collectible objects as the player go near them so player will know that is something he can pick up, interact with. And as the player leave the interactable range of the object, it will stop the highlight/illuminating effect.


password=codelikeme_inv

Unreal Adventure - Part 8 (Highlight Collectible Objects)

More Creators