Project Files : https://www.patreon.com/posts/54011793 .
In this episode of unreal engine third person shooter series, the main focus is how to define the range of the explosion of the rocket launcher. Here, on the location where the rpg grenade hit, there will be an explosion and not just the object that is hit by the grenade, but also the objects around the explosion should be affected. We have implemented a similar mechanism in the barrel explosion system we implemented as well. So, let's see how to reuse the same code for the RPG explosion as well to implement damaging the surrounding objects. Also, we will fix some of the bugs and do some improvements to the weapon system such as aiming and gun alignment here.