Project Files : https://www.patreon.com/posts/54011793 .
In this episode of unreal engine third person shooter series, I am going to start implementing an RPG or a rocket launcher. RPG will be considered as a special weapon and the player character can carry upto 3 weapons. One from each category (primary- rifles, secondary - handguns, special - rpg, sniper, crossbow..). I have divided the implementation of RPG into 3 episodes and you can access the project file of final implementation after 3 rpg episodes in above link. In this episode, we will look into how to create the RPG weapon by extending a child blueprint from BP_Gun. Then we will focus on how to pickup and attach it to the special weapon socket in the back of the character. After that, we will look into how to change the upperbody animation in the animation blueprint dynamically when the character equip the RPG. In next episodes, we will be looking into how to implement the RPG grenade/bullet with the smoke/rocket trail and how to make an explosion in the place it hit.
Jair Olivares
2021-08-03 23:11:48 +0000 UTCMr_AhClem
2021-07-24 16:44:47 +0000 UTCThilina Premasiri
2021-07-23 16:27:09 +0000 UTCMr_AhClem
2021-07-23 16:24:10 +0000 UTC