XaiJu
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Unreal Adventure - Part 4 (Inventory Widget)

This is the 4th episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In this episode, I am going to implement an inventory widget that I am planning to integrate with the inventory system of this game. In the inventory, there will be mainly 2 categories, survival items and artifacts. Survival items are things like health packs, potions..etc. Usually consumable items that player will need in the usual gameplay. The artifacts are special items such as letters, figurines, special collectibles .. etc.  Here, we will be focusing on how to create the inventory widget with clickable items and when we click on one of the items, the name and description of the selected item should be displayed. The items on the inventory will be added into a scrollable area so we will be able to have a large number of items even if the  count doesn't fit the screen size

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Unreal Adventure - Part 4 (Inventory Widget)

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