In this episode of unreal engine multiplayer first person shooter series we are going to continue with the turrets system. Today, we are going to implement a laser beam effect for the turret using Niagara effects system in unreal engine. Previously we used a static mesh cube component with a red material as the laser beam and the problem with that approach was it penetrated the walls and other objects in the scene. With niagara laser beam effect, we would be able to change the beam end location through the blueprint in runtime and therefore, we will be able to prevent that issue.
password=codelikeme_laser