In this episode of unreal engine multiplayer first person shooter series we are going to implement a turret. The turret will be scanning through a range that we define and if the player is detected, it will start shooting at the player. In this part, we will be setting up the turret blueprint and turret animation blueprint to allow it to rotate and point the gun any direction it needs. After that in the next episode we will look into how to actually shoot and do damage to the player.
password=codelikeme_turret