This is the 6th episode of the tutorial series I am doing on "Legend Of Zelda - Breath of the Wild" like climbing system in unreal engine. So far, the character can move on a wall in any direction. Today we are going to look into how to detect a ledge as the character climbs up on a wall. If there is a ledge, character should climb up and stand up on the ledge and should be able to walk as usual. Here, as the character move up the ledge, the movement mode also needs to be changed to normal walking mode.
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