This is the second episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact on the gameplay. In this episode, I am going to implement an object inspection system. When player go near some inspect able/interactable object, he will get a pop up tip saying "Press E to Inspect". When player press E, the character will reach the object and take it into the hand. Then, another tip will appear, "Press R to rotate, E to leave". So, if R is pressed, character will turn the object so the player can see the other side of the object and if E is pressed, character will put back the object where it was before.
password=codelikeme_inspect