In this episode of my unreal engine third person shooter series, I am going to add a revolver to the system. Revolver blueprint will be created by extending a child class from base gun blueprint and it will already have the properties inherited from the parent such as shell size, shoot sound, muzzle flash, damaging, hit effects,.. etc and we only have to customize the required variable to match the revolver. Also, here we will research on the possibility of adding some IK based modifications in the animation bluerint on top of the aim offset and locomotion blendspace that we designed for the rifle to match the revolver. If that approach fails, we will implement a separate aim offset specially designed for the revolver.
password=codelikeme_rev