This is the 5th episode of the tutorial series I am doing on "Legend Of Zelda - Breath of the Wild" like climbing system in unreal engine. So far, the character can climb on any type of a wall ass long as it is generally vertical. Today, I am going to test the system on angled wall and modify it to properly align the body to adjust and climb on angled surfaces. Also, if player continue to give a downward movement input after the bottom of the wall is reached, we will make the character jump down.
password=codelikeme_climb