XaiJu
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Unreal Adventure - Part 1 (Dynamic Control Tips)

This is the first episode of the "Unreal Engine Adventure" tutorial series I am doing. This series is inspired by games like Heavy Rain or Detroit Become human. These are more like interactive stories where the player choices of player will have a permanent impact  on the gameplay.  In the first episode, I want to establish the major components and communication structure we need for this type of the game as we need to continuously show the tips, choices, hints in a game like this. So, here we will implement a way to dynamically get the relevant keys for a particular action or axis input. For example "Use WSAD" to move around. Here, WSAD will be taken from input system and if player has changed the input key configuration, the currently assigned keys will appear. Also, we will be using a Rich Text UMG component so that we can use a different style for the keys to highlight them over other text.


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Unreal Adventure - Part 1 (Dynamic Control Tips)

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