This is the 3rd episode of the tutorial series I am doing on "Legend Of Zelda - Breath of the Wild" like climbing system in unreal engine. In the last episode, we worked on how to apply horizontal movement input to the character when the character is hanging on a wall. Today, we are going to see how to do the same for vertical movement. We are going to refactor the same function we used to determine the horizontal movement and use it for vertical movement on wall.
password=codelikeme_climb
Thilina Premasiri
2022-10-16 15:50:37 +0000 UTCThilina Premasiri
2022-10-15 21:35:19 +0000 UTCThilina Premasiri
2022-10-15 21:18:38 +0000 UTC