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Unreal Procedural Skeletal Mesh Merging for Performance Optimization

In this tutorial I am going to show you how to improve the performance of skeletal meshes of characters by skeletal mesh merge. Usually in modern games, we allow character customization. In order to support this, we have to have different skeletal mesh components that share the same skeleton. By customizing the separate parts such as legs, hands, torso, head, hair etc, we can allow players to customize their characters. But when there are many skeletal mesh parts, the number of draw calls required to render the character increases  and in can affect the performance. This could be bad in particularly when there are multiple character s in the game, for example, a multiplayer game. So, by merging these different skeletal mesh components into a single skeletal mesh, we can save some draw calls.  Here I am going to use this  SkeletalMeshMerger plugin Developed by Luis24989.  https://github.com/Luis24989/SkeletalMeshMerger  The plugin is distributed for unreal 4.21 and I have compiled it for unreal 4.26. At the end of the video, I will briefly show the compilation process as well.

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Unreal Procedural Skeletal Mesh Merging for Performance Optimization

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