Project Files : https://www.patreon.com/posts/48455202
In this episode of my unreal engine third person shooter series, I am going to implement a explosive barrel actor. When the player shoot the explosive barrel, it will be exploded into pieces with a explosion particle and a explosion sound. The explosive barrel would be a destructible mesh and when player shoot on it, along with particle and sound, a radius damage will be applied to the destructible mesh to break and explode it into pieces. To create the destructible mesh, we will be using apex destruction plugin.