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Unreal Multiplayer FPS #19 - Landmines with Replication

In this episode of unreal engine multiplayer first person shooter series, I am going to implement a landmine with replication support. When a character step on a landmine, it will explode and kill the character who stepped and also damage if there is any other character nearby. This event will be properly replicated from client to server, client to client and server to client in a multiplayer environment. We can use the same methodology to implement any trap with a proximity based trigger.

password=codelikeme_mines

Unreal Multiplayer FPS #19 - Landmines with Replication

Comments

to destroy by bullet, look into the way I implemented explosive barrels in tps series. you can use same onbullethit interface function on landmine as well. to destroy by physics object, you can call the same function i have used for explosion in onhit or onbegin overlap functions accordingly

Thilina Premasiri

hello thanks for this great tuto , could you explain how to make the landmine get destroy by bullet or grenade or even phisics object thank you so much


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