In this episode of unreal engine multiplayer first person shooter series, I am going to implement a landmine with replication support. When a character step on a landmine, it will explode and kill the character who stepped and also damage if there is any other character nearby. This event will be properly replicated from client to server, client to client and server to client in a multiplayer environment. We can use the same methodology to implement any trap with a proximity based trigger.
password=codelikeme_mines
Thilina Premasiri
2021-09-24 18:17:11 +0000 UTC