In this episode of unreal engine survival series, I am going to improve the swimming system with 2D swimming blendspace and some changes to character movement settings such as rotation rate when the character is in water. Unlike on ground, character can't rotate quickly and orient towards the movement direction when in water. To simulate that, I am going to reduce the rotation rate when the character is in water and to compensate for the reduced rotation rate, I am going to create and use a 2D animation blendspace so that i can show the character actually bending its body to rotate towards the direction of movement..
[Edit]
use the project files in this release : https://www.patreon.com/posts/54121475. Gameinstance is missing in the attached files
password=codelikeme_swim