In this unreal engine tutorial, I am going to implement a swimming system where the default third person character in unreal engine will be able to swim in the new ocean water body system introduced after unreal engine 4.26 release. The character can detect whenever it enters the ocean water body from any place and when it is submerged more than half of its height, it will start swimming and when the water level is shallower than the knee level, it will start walking again. For swimming , I am going to add a separate swimming movement animations blendspace into the animation blueprint of the character.
password=codelikeme_swim
Thilina Premasiri
2021-06-10 05:24:57 +0000 UTC