In this episode of unreal engine survival series, I am going to implement a mechanism to chop down trees and collect wood. As the player do not have any weapon at the beginning, he will have to go towards the trees and punch in order to chop it down. Once the tree is cut down, a wood resource will be spawned at the place and it can be collected to player's inventory. Which will be later used for building and crafting..
[Edit]
use the project files in this release : https://www.patreon.com/posts/54121475. Gameinstance is missing in the attached files
password=codelikeme_chop