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Unreal Skateboarding #11 - Multiplayer Replication

In this episode of the unreal engine skateboard system, I am going to start working on how to make this system support a multiplayer game. As the first step, I am going to look into replication of movements and animations of the skateboard character across multiple instances of the game between server to client, client to server and client to client. Here I will be working on replication of flip/ jump and pushing animations with animation montage replication.

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Unreal Skateboarding #11 - Multiplayer Replication

Comments

That was excellent. I haven't tackled multi-player yet so for me this was a great introduction. I look forward to the next session.


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