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Unreal Multiplayer FPS #16 - Bullet Impact Replication

Previously in the unreal engine multiplayer first person shooter series, we worked on replicating bullet impact particles in line trace based shooting system. And there was a issue when a client is shooting, the impact particle replication doesn't happen properly to other client instances of the game. Today we are going to find out why that happens and fix it so it properly replicates across all the instances of the game.

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Unreal Multiplayer FPS #16 - Bullet Impact Replication

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