This is the 2nd part of the unreal engine compass bar tutorial series I am doing. Last time we implemented a simple compass bar which shows the directional information on the top of the screen based on the direction player is looking at. Today, I am going to implement a way to add markers to that compass bar. These markers can be used to represent objective locations, points of interest, target characters, quest items... etc. Their location will be updated accordingly as the player go around the world to give an idea where they are located.
password=codelikeme_compass