In this episode of unreal engine survival series, I am going to implement a collectible wood resource object into the game. Player can collect this wood objects and it will be stored in the inventory. Unlike fruits and others consumable objects, we can't consume wood directly, it will be used for building and crafting such as weapons, fences, houses ..etc. that i am planning to implement later on..
[Edit]
use the project files in this release : https://www.patreon.com/posts/54121475. Gameinstance is missing in the attached files
password=codelikeme_wood