In this episode of the unreal engine multiplayer first person shooter series, I am going to show you how to replicate crouching. When the character crouches, for the local first person player will only notice the eye sight location moves down and his body is not visible to himself, but for other players in the world needs to see the crouched players body in crouch mode with crouched animations. All these animation changes needed to be replicated from server to client, client to server and client to client in a multiplayer environment.
password=codelikeme_crouchrep
Thilina Premasiri
2021-04-03 03:41:28 +0000 UTCThilina Premasiri
2021-04-02 02:49:28 +0000 UTC