XaiJu
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[Project Files] Procedural Movement Animations System for 4 legged characters - Part 3

 
In the previous episodes of the procedural animations for 4 legged characters series, I focused on aligning the character body and adapting the legs to the changes in the terrain. Today, I am going to improve the animation blendspace used for the locomotion of the character by enabling a root motion enabled locomotion blendspace. Here, specially the turning of the character would look more realistic compared to the previous implementation.   same techniques can be applied to a horse riding system as well.  

password : codelikeme_procdeer

[Project Files] Procedural Movement Animations System for 4 legged characters - Part 3

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