This is the part 4 of rootmotion based locomotion system I am working on in unreal engine. Here I am going to implement a root motion enabled animations based jumping system. ALso, I am going to synchronize the jumping animation with the movement animations by changing the leg used to eject from the ground. If the player press jump button while the character is running the left leg on ground, character will push the left leg and get required force, similarly, if the right leg is on ground at the moment of jump, character will use right leg. Also, character will wait to start the jumping animation to properly synchronize with the running animation as well.
password: codelikeme_rm
Thilina Premasiri
2020-12-27 15:49:34 +0000 UTCThilina Premasiri
2020-12-27 15:10:45 +0000 UTC