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[Project Files] Unreal Pedestrian System - Part 4 [Dynamic Navigation & Navigation Invokers]

  This is the part 4 of the mini series I am doing on a pedestrian system in unreal engine. So far we have implemented a pedestrian system which dynamically spawns and maintain a pool of pedestrian npc characters around the player walking area. But still, they are using a static or previously generated navigation mesh. If we are to use this system in a huger game world, It might not be practical to use static navigation. We will need a dynamic navigation system. Today, I am going to extend the system to dynamically generate the navigation mesh which allows npc characters to find path using navigation invokers.  

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[Project Files] Unreal Pedestrian System - Part 4 [Dynamic Navigation & Navigation Invokers]

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