Download Project : https://www.patreon.com/posts/31567533 In this episode, we are going to work on the physics constraints of the ragdoll/physics asset (Phat) of the third person shooter game we are working on. The physics constraints are used to define the connection between physics bodies in the ragdoll and their joint properties such as how much they are allowed to rotate, how far they can move apart ..etc. Using these properties, we can simulate a the hand to act like a real human hand when we enable the ragdoll. . we are going to use the ragdoll in the game, when the character is dead. Full Third person shooter series : https://www.patreon.com/CodeLikeMe/posts?tag=Shooter #ue4 #TPS #thirdpersonshooter #unrealengine