Project Files : https://www.patreon.com/posts/33677599
We are working on an advanced procedural foliage spawner which allow us to set the boundaries of the area we want to spawn foliage with a spline. This can be used to create things like crop fields. Today, we are going to add some noise to the locations of the spawned meshes by this system to give some randomness. So, it would look more natural. If the randomness is increased to a highre value, it will start to look like a naturally grown forest rather than a crop field. #CodeLikeMe #unrealengine #ue4 #indiegamedev
Thilina Premasiri
2022-08-10 11:48:55 +0000 UTCPeoples Gaming
2022-08-10 10:48:26 +0000 UTC